Fall 2021

Second Life Com­pos­ting

UX Case Study

Overview

The idea behind Second Life Composting came about from how households are the #1 producer of food waste in the US. Food waste is a multifaceted issue from production, to consumption, to waste. About 30-40% of the food supply in the US is just not consumed. (USDA) On average, that equates to about 219 pounds of food per person per year. Waste management is impacted as well, with around 40 million tons of food waste going right into landfills. (EPA)

What if we were able to divert our waste from landfills and support our communities, local farms, and community gardens by composting?

Link to Final Prototype

Problem

Organic landfill waste produces methane, a greenhouse gas, via anaerobic decomposition. The break down of organic material is a slow process. Methane traps 28–36 times more heat than Carbon Dioxide. Landfills also often contain chemicals and low-grade radiation. (EPA)

Meanwhile, composting is generally done via aerobic decomposition, meaning the organic material has access to free-flowing oxygen to speed up decomposition. Compost reduces the need for chemical fertilizer and can yield a higher amount of crops. It also aids in water retention and can help with reforestation and restoration of land. (EPA)

Given these discoveries, I decided upon the gap I wanted to fill: How might we elevate food waste that households produce to give the waste a greater purpose?

Audience

My audience is households who regularly throw out food (primarily produce) that has gone bad. I created a screener survey to search for participants who are over 20 years old, go grocery shopping regularly (regardless if it’s online or in-store), and accidentally forget a fruit or vegetable from time to time. I sent the survey through various channels such as Instagram, Reddit, and Facebook and had 17 responses. From these responses, I conducted 4 interviews and 1 interview with a Composting Subject Matter Expert (SME).

Description of a user persona for an ideal user

Meet Corrina Brennan. She wants to use up her produce before it goes to waste, and if it does go to waste, she wants to give it to a composter so that it is less harmful to the environment. She is very comfortable with technology as she, in her own words, is “practically terminally online anyway.”

Description of a user persona for an ideal farmer

Meet Oliver MacDonald. He needs organic compost and wants to get rid of his Grade 2 produce that grocery stores won’t buy off of him and that he feels bad getting rid of. He mainly uses technology surrounding agriculture as he gets frustrated with any other digital tools and products.

Scope and Constraints

The initial discovery, research, and design phases took place over eight weeks. As these phases took place during the COVID-19 pandemic, most interviews took place over Zoom. Both interviews with Farmers took place in person, but were socially distant, masked, and all parties involved were fully vaccinated.

Process

I broke this project down into 4 phases:

  1. Strategy and Preparation

  2. Discovery

  3. Design

  4. Prototyping

Discovery took the most time as I wanted to create a tool rooted in realism. The tool would only work if it was something people would realistically use.

Interviews

Based on the interviews, there were main takeaways to consider. The Composting SME felt that educating people on how to deal with food before it goes rotten was the most important topic to cover as it prevents waste, cuts down on spending, and informs the farmers about how much produce to provide. Both interviewed farmers said they needed external sources of compost, with one of them even having to dumpster dive behind a grocery store. One of the interviewed consumers preferred if it was a communal pick-up to ensure that there was a drop-off point in their apartment complex and mitigate worry about scheduling a pick-up. Another consumer, who had previous composting experience, mentioned people would need different sized bags for composting as different household sizes have varying needs. They also explained a ticket system that some states have with farmers' markets to give produce to seniors and low-income individuals/households.

Lean Canvas

Based on initial research, secondary research, and interviews, I set up a canvas in Figma so I could see what ideas arose and could guide me through the rest of the project.

An explanation of problems, solutions, and other statistics I'm following for this project

Affinity Map

A grid of sticky notes grouped into similar ideas

I used Miro to make an Affinity Map to log all of the interview responses and to help look for patterns amongst my participants. The Farmers’ patterns were that they:

  1. Do their best to create as little waste as possible

  2. Use compost for both crops and animal bedding

  3. Do not want to do anything that could put their Certified Organic status at risk

Consumers’ patterns were that they:

  1. Do their best to eat and/or prepare everything they purchase, but some things do end up falling through the cracks

  2. Would like to learn what they can and cannot compost

  3. Would also like to learn what else to do with their food before it goes bad, as long as it is low-effort

Competitive Analysis

Based on these interviews, I looked into companies that were mentioned to gain an understanding of their successes and faults. Here are the Top 3 that I learned and gleaned from:

Community Compost Company

Community Compost Company collects specifically food scraps from residential and commercial spaces for compost. I especially liked that they have communal drop spots for composting. This led to my idea of working with community gardens to help supply them with compost and potentially act as a drop-off and pick-up point for larger farmers.

Atlas Organics

Atlas Organics is a membership based compost pickup service that collects compost from residential and commercial spaces. Their educational section on their website inspired me to add the Recipes section of the tool, allowing people to share their recipes and knowledge with the larger Second Life Composting community.

Food Rescue Us

Food Rescue Us is an entirely volunteer based organization, picking up food donations from local donors like grocers, restaurants, and caterers. Their business model is decentralized since they are volunteer based. Their mission is focused on food “rescue,” this way the it’s given a purpose before being regarded as “waste.”

User Journey Map

Due to time constraints, I focused on designing for Corrina’s user needs for Second Life Composting.

User journey for the user of the Second Life Composting.

Her journey follows a procedure, starting with when she has ingredients to cook but is unsure about what to do with them. She ends up looking up advice online, hoping someone else has been in a similar situation and has a potential solution. Finally, confident with what she can do with her scraps, she avoids creating more “waste.”

Information Architecture

Information architecture of the Second Life Composting website

I broke all the Information Architecture down into three separate pages:

Compost

The Compost page hosts everything related to other composters the user is following, what you can or cannot compost, and scheduling a pick up for compost.

Recipes

The Recipes section is dedicated to user-created recipes for food, crafts, beverages, and anything else related to using food scraps that one can conceive of.

Profile

Lastly, each user has a profile where they can see the posts they have created, posts they have liked or saved, and tickets they have earned based on how much they have composted.

Wireframing & Prototyping

Important note: I originally started sketching in mobile with the intention that it would be then be built out on desktop, as 60% of my participants said they would most likely use their computers when (1) looking up recipes, and (2) when they would most likely schedule a pick up for compost.

Original sketches for Second Life Composting

Here is a more built-out lo-fi mobile wireframe set of Second Life Composting. The first is the initial concept for a dashboard, which eventually became the Compost page of the web app. It also includes the flow for how a user would order a pickup for their compost bag. The second image was initially my first draft of a recipes list, however it changed to be friendlier and less compact in the web app by using cards. The final image is the profile page that includes posts that the user has written, saved posts, and their digital fridge (which evolved into the Tickets section).

High Fidelity Designs

Onboarding flow

This flow is to introduce the user to Second Life and have them to pre-select composts in their area that they might be interested in.

Compost page, management, and pickup flow

The Compost page functions as the home page where the user can see the overall status of the composts as well as their next pick-up’s status. Information explaining what can and cannot be composted and why will also be on the screen. The page also leads our users to a composter management screen where they can follow and unfollow composters and check the statistics on the composters in the area.

The Schedule Pick Up form allows users to pick a time, date, compost bag size, and drop-off location for their compost bags. The more users donate, the more tickets they can earn for their next farmers' market.

Recipes flow

In order to “save” their food, users can look up user-generated recipes so they can give their produce and other ingredients a… Second Life!

Profile flow

Their profile is where they can look at their posts, previously saved recipes, and farmers' market tickets.

Insight & Revisions

EMI found that many people do want to compost more and waste less food, but are fairly unsure of how to go about doing it. My personal opinion is that there needs to be a systemic reframing of people’s mindsets about what is truly considered “waste.”

I also found that many farmers donate their unsold produce to pantries, or are bought by organizations that create food boxes for low-income individuals/households.

I started with a different idea for this capstone project, and switched gears between Weeks 2 and 3 created hurdles. Given more time, I would like to have conducted more initial interviews with Consumers, as they are the number one producers of food waste. I also would like to have been able to interview food pantries to ask about their processes.

Additionally,I underestimated how long certain tasks would take. Moving forward, I’ll know to add extra time to certain activities.

Branding

Color

Based on my research, most environment-based companies chose green or blue as their brand color. I knew that I wanted to stray away from that, so I chose yellow. Yellow is a light, fun, and cheerful color, but also is a very hopeful color. For my secondary colors, I brought back the green palette to keep the environmentally-conscious message within the brand.

Primary

Secondary

Typography

For the typeface of Second Life, I wanted to emphasize the friendliness of the brand through an accessible and legible typeface. For its approachability and rounded corners, I chose the Poppins typeface. To ensure a base level of accessibility, most color and text color combinations meet WCAG AAA standards, with the stragglers meeting AA at an absolute minimum.

  • Aa
  • Poppins

Logo

The logo is a mix of compressed, regular, and expanded fonts of Akzidenz-Grotesk Pro. I aimed to give the logo an off-kilter rhythm since most organic things tend to have their own rhythm and patterns.

Outcomes and Lessons

The next primary step is to go through user testing with multiple participants for the Consumers’ side. I would also like to build out the Farmers’ side of the platform for where they can order compost, animal bedding and list what tickets are available.

Future Features

Assuming all goes well with the testing and subsequent iterations, here are some features I think should be added to Second Life:

  1. The ability to take a photo of their receipt and add the food to a digital “fridge” to let you know when your food is about to turn.

  2. With the digital “fridge”, Second Life will be able to recommend recipes based on what you have (and tell you what you may need to buy).

  3. Ability to connect with local food pantries, community fridges, and other local organizations to see what they may need, and how you can help them.

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